Winter Submission (The redux - Storyboard, from rags to riches)

To compensate for my less than stellar submission first time for the winter submission of my "game" I have an opportunity to redo the thing and hopefully show my skill set better. As such we're gonna split this up nice and clear to cover the range of material needed to be present in the file submission.

To start things up I am going to show my process, from start to finish, of constructing the storyboard for my game, which will obviously affect how my level is designed as i will be trying to match the events in it. The storyboard sort of works as a road map for the events that will transpire in my game.

As an insight towards my influences for this storyboarding I'm going to be taking cues from the lovely bayonetta 2 cutscene storyboards available Here, and the Climax segments present in the game Dangan Ronpa. The former is excellent because it shows a very clear structure of events that lead into eachother before a boss fight in the game.



The latter from Dangan Ronpa shows a more impact focus on storyboarding, with a lot of interesting effects from the way they portray aspects of the game (hiding the killers face, dramatic angles and sound effects symbolised. Since the game is a murder mystery game the storyboard here is a game mechanic used to summarise the crime that took place after all facts and mysteries have been solved in the case. I thought this would create a nice parallel due to my game also being investigative based.










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