Winter Submission - Building the game and Coding (the slow renovation of your house)



The bulk of the Winter submission is through the actual unity part itself; namely building a level in unity which contains blocks and scripts which makes the blocks do things.

The previous submission left me with something...less than amazing, i had some terrible luck when importing assets, which meant redoing some elements of my modeling in unity for ease. As well some lack of time management skills left me with not alot of time to get through content.

However...

I won't take that lying down, so to recap this was the state of my game last time;




I had some simple geometry and a somewhat detailed interior for my main house. And the main script of this file was the lamp in the house, which not only required the player to be in a specific location to activite it, but this also was when the player pressed 'E' and it activated a sound when turning both on and off again.


The first little detail to add is to add materials to the models to give them a little colour, which helps to break up the image


Next adding a skybox from the standard assets helps make things look a lot nicer, and also helps convey the nighttime nature of my scene alot better.


Now to add some stuff, to deal with people falling from the stage im going to add a killscreen just below the level, that will destroy people when they touch it. ill remove the mesh so it's an invisible kill screen, but add a debug line so that i know the code is working. (voila!)



Never realised that on the lighting i can turn on some nice shadows here, which makes the shot like looking at the gates very nice to look at.


I thought for the last thing i have time to upgrade i would convey the crashing sound of the furniture crashing through the floor in the house, so i set up a cube, took away it's mesh and made it a trigger.


For the code i used some of the code that was used to make my lamp, but only so i could add a on trigger enter command, so that when the player enters the doorway they then trigger the sound to play.

Also as an additional i also tidied up the file structure a bit.




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