Winter Submission Update 2 - Modelling Progress
For the second post i will be covering some of the progress i made in modelling my level;
Initially based on the first rough sketch i made depicting several blocks of houses and warehouses (fitting in with it being a blend between a new york industrial district and the proximity to a more residential district)
so i decided to rough out the design in maya, i could have done it in unity but i like the degree of control i have in maya more even in a rough stage.
Initially based on the first rough sketch i made depicting several blocks of houses and warehouses (fitting in with it being a blend between a new york industrial district and the proximity to a more residential district)
so i decided to rough out the design in maya, i could have done it in unity but i like the degree of control i have in maya more even in a rough stage.
All i wanted at this stage was to give a rough idea of how the level would look and things like how that design looked in practice, it also helped me plan out how i intended to make the player progress through the level.
Next i began focusing on the main elements of my model that needed to have more detail as more of the sequence would take place there, this being a house that the player will walk into, be able to look about and gain some information then leave through another exit, out to a side alley and out onto the main street.
I've already composed a few objects in these screenshots, the house structure, the couch, a lamp and stand, a desk as well as stairs. it still looks a little barren but you can get a better feel for what the location is supposed to be.
Here we have the next stage of progression, with the majority of my house complete (in terms of items to interact with) and ready for at least exporting to unity to see how well it works or if i need to adjust anything, this is also the stage in which i properly assigned objects to layers and coloured them as well as sorted out the hierarchy of my objects so that even though all the objects that composed say the ceiling lights were not named specifically, the object they were grouped under was so i could more easily manipulate and control my objects.
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