Maya Modelling Challenge - Part 3
We one again continue with our replication of a picture as a model in maya, hopefully this time i can finish the model off and start attaching the textures to the walls and roofs.
To start the session off i thought i would get those pillars towards the front of the image modeled;
Here is the finished pillar, which i used a cube and the extrude tool to make all the indents in the pillar, i also made the main column skinnier so that i could attach another cube as a panel for when i add textures so that it mimics the indent from the main image.
A little bit of duplication never hurt anyone so i applied the pillar to all the locations where it shows up in my reference image.
making use of some of the shapes i made already i set up more of the roof structure and the pillars to support it, then set up the strangely shaped veranda; by using a poly cube then scaling out the bottom face, and deleting the top face and extruding the edge left out to make this indented balcony type shape.
The more detail on this roof, the more annoying the shapes seem to get; regardless i started with a cuber, scaled in the vertices at the top and looped the vertices. then deleted all the unneeded faces. finally extruding the face out and then looping the vertices to center, for a bit of of tweaking i lifted the center edge so it appears consistent in the depth. (obviously i then applied it everywhere)
Next i quickly dusted off the lattice work on the central building using alot of poly cubes and duplication, despite being so simple its nice to see how the detail adds to the model. should likely save after this since all those objects might cause the program to crash if it decides to freak out.
Now the general shape of the central building is done, with all the main blocks in place, this being done by just reusing (and tweaking a little) assets I've already created.
Now this is the upper section of lattice work which was made more difficult due to the more curved and weave like segment , i made this roughly using a poly cube, with extra divisions along the length, and controlling the vertices to make it appear curved. then it was just a matter of duplicating it to match the amount of these shapes in the picture and then to overlay some more lattice like cubes over the top to complete the weave.
Getting close to wrapping up my modelling now, and the tops for the central building roof were extremely annoying to do due to their abundance of curved edges that i needed to make use of extrusion, edge loops and scaling to try and mimic.
Lastly (as the last few details i will only finish up if i have the time) are the windows, which required edge loops and extrusions inwards to make the window indents, and then excessive use of the poly cube and duplicate tool to construct the window mesh, then all it took was to apply it to the whole building and we're done.
All in all for the modelling side (texturing to come next) this was a nice challenge, a variety of shapes and structures that helped me reinforce the use of tools that i already knew and make use of some of the ones i didn't use that often. The only downside was the sheer timesink of the project, it required alot of investment in time to not just make the model, but to tweak it where things didnt look quite right.
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