Maya Modeling Challenge - Part 4 (the finale)
So now for the endgame, this being where i texture the model and if i have time add some of the small components i left out due to time constraints.
the method for assigning the textures to planes if done thus; first i need to assign a material to the object in question (in this case we're going with blinn), then we're going to assign its colour as a file, in this case the file being our texture.
now we can work on the mapping, using the planar mapping tool, and then using the "best plane" tool, we can play around with how the texture is layered, scale positioning and rotation can all be adjusted.
now its just a matter of applying this to all the surfaces shown in my reference image.
Additionally for some planes that utilise the same directions, i can select both and use mapping to conduct them both at the same time. this does obviously point out that i have to map out the faces to avoid distortion where their facing direction causes.
After a bit of tinkering and mapping i have completed the center temple, i even added some coloured blinns for objects to have some colour, making it look rather nice, though i didn't spend a huge amount of time fine tuning how each texture flows into the next so there might be some misaligned textures.
And here are the final screenshots, after alot of messing about to line up the mapping the best i could while trying to be efficient in my time i though it came out rather well, whats really nice to see as a kind of "fruits of the labour" kind of thing is that the model looks nice with colour and textures attatched and makes it feel like i can produce a good standard of work. If i could improve on one thing it would like be taking more time for the textures to get them just right, or maybe getting a screenshot from another view so i can see what the actual structure looks like from the other side. since i had to make guess work at half the bloody structure.
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