Winter Submission Update 2 - Modelling Progress
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7DqzqYkU4PzJA5vSJNPcyeO2QM3MyVyP9qyb-T9YccbQAs9sazlmzQgYTXEpo8GeN3HONuIgRdrYeRyF4BXKWKmIYI8yuuqhtPhNJ5kH5XlzwmuxB2uW17mnhtjeBBZ3mi32vHOsGp4g/s1600/LevelDesign0.1(Rough).png)
For the second post i will be covering some of the progress i made in modelling my level; Initially based on the first rough sketch i made depicting several blocks of houses and warehouses (fitting in with it being a blend between a new york industrial district and the proximity to a more residential district) so i decided to rough out the design in maya, i could have done it in unity but i like the degree of control i have in maya more even in a rough stage. All i wanted at this stage was to give a rough idea of how the level would look and things like how that design looked in practice, it also helped me plan out how i intended to make the player progress through the level. Next i began focusing on the main elements of my model that needed to have more detail as more of the sequence would take place there, this being a house that the player will walk into, be able to look about and gain some information then leave through another exit, out to a side alley and out...