Maya Homework - USS Enterprise - This ship is set to go
A little bit of a late update on this (the sketchbook assignment is a real time sink), this is the completion of the modelling for the Starship enterprise that we were set a few weeks prior, likely this is going to be used in future lessons for us to map and texture it (at a guess)
The start of this is composing the central ship part, the flat spherical shape that is at the front, which is made out of a cylinder and then extruded to provide the lower and higher ridge that are on the shape.
Had to extrude a fair number of times to get some of the tapering of the shape on the bottom and top right as it has alot of layers to it's design.
Here the shape is just about done, and its been smoothed to give it more natural curves for its shape, it looks a little peculiar from some of the attempt at matching to the source image making it look a little bloated on some surfaces.
Now it's on to the engines, which are bizarrely complicated ... at least for me, when trying to match the protrusions on each side the view from the front have a hard time matching up, it might be best to redo this while being more twitchy in terms of watching all of the views at once. Either way there's the shape of the ship done; this might be updated further to better match the source image.
oh and i did the connecting things from the engines but those were pretty much just blocks so it's not much of a thing.
If i were to look at this i would say that i could do a better job of matching the source images and using the various views that maya presents, aside from that its nice to make more use of other functionality or less used ones than we have done before.
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