Making Jeanne's Guns - UV Unwrapping the high poly model
Short on words for this post, the process here was to UV unwrap my higher poly model so that i can import these parts into ZBrush to texture individually.
UV unwrapping is rather like doing the reverse of those paper craft boxes you got when you were a kid, instead of folding the edges and connecting edges of the paper to make a box, you're instead separating zones of your model in order to flatten it onto a 2D plane, this is more important when you need to map things like textures, colours or text onto the model.
The method i am using here, works from the automatic unwrapping, then selecting edges that i want to combine and sewing them together, for the bits that came out well, they ended up nice and tidy like some of these, and means i can nicely apply a texture onto them, as well as count on them mapping well.
As a note not only do you sew edges and unfold them, but also use the layout option to make them take up the optimal space on the UV editor.
This will then segway into me applying texturing onto the model in Zbrush
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