Making Jeanne's Guns - Decimation and Low Poly Crafting
Firstly i did make a low poly model prior to this, i took the model i used earlier and stripped it down, trying to minimize the poly count, however... when trying to unwrap the UV's i realised a had a lot of problem areas that was consuming alot of time to go through so i have opted instead for a slightly "messier" route.
Here are at least the screenshots from the attempt to at least show i did something prior to this;
Shame this didnt go far, i managed to get it down quite a bit by shaving off edge loops and faces.
So the other route;
Firstly in Zbrush i had to merge down my model so it was all one component and then decimate it down. this was quite.... rough on my model, mainly because of the shaping, so this mangled the shape a fair amount, but i was able to export this to maya and then start quad drawing over the top of it to create a simple version of my model.
so by this point i've completed another low poly, this one being far simpler and quite neater in topology than my previous attempt.
and this wraps up the UVs for my low poly model, the UVs will allow me to make a colour map (so i can assign things like text and colour) by taking a UV Screenshot at a 4k resolution.
I can bake the the textured model onto my low poly next.
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