Making Jeanne's Guns - Texturing in Zbrush

So after a couple of failed starts at this, This is the portion of the model where i am applying texture to the model, this effects that make the model appear like they are made from a specific material. For this i have exported all of my parts from my model as their own OBJ files, and then started importing them in.

For now i just started testing the application of an alpha to my main piece of the gun.


to get the right kind of effect i used an iron texture (mainly for the brush like strokes through the material) but the texture wasn't quite right so i had to alter it slightly to meet my needs.


In the surface section there is an option for noise, and that allows for the application of alpha's onto the model, by playing around with the scale and strength of the metal texture i managed to get some of the brush stroke effect onto the main piece, giving it an effective metallic feel.


 For the importing I selected one and then created subtools for it, allowing my to make a sort of folder structure for all my model to be made. the subtools with the rest of my components allowed me to drag out my model again with all of the components joined together, luckily this seems to not have messed around with the placement of any of my parts.


For a little more of a change i added a metal colouring, this way i could judge better with the alpha applied, whether my model was good to go.




This is the result for now, if i have more time i'll go back and apply masks onto zones were things like screws are so that i can apply different alpha's onto them, but for now a general metal texture on most of the model captures the look well.

Next it will be onto constructing a low poly model so that i can bake the detail here onto a more feasible model for use within an engine.

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