Asset Production - Winter Assessment - Planning for my object
The winter submission i have for my modelling class is to model an object of my choice (within reason and some extra rules) to a high quality standard, basically like the knife i've been making as well.
This object can be something i've created myself or an object from another game or media piece, since i wanted to get experience working with someone else's work i decided to opt for a game object.
Now initially this requires some planning of it's own, as i need to select an object that has sufficient elements i can model, and as per requirement of the assessment it needs to have more than 2 materials that i can attribute to it, as my job will also require texturing this object properly.
Now initially brainstorming i wanted to go for Midna's crown from Legend of Zelda: Twilight Princess;
Now while this object has a really nice design to model (likely also a pain for me) unfortunately i was reminded about the materials rule, so this doesn't really work with the primarily stone material of the mask.
So on to more idea's, i basically figured that i should go for something that inspires me, or is from a game idea, so in the end i opted to go for Jeanne's Handguns from Bayonetta 2.
These Gun's "All 4 One" are great to use for my modelling, nice design, with lots of embellishments and a good range of materials to apply to them, and maybe if i have time i can even incorporate the key chain musketeers into the model as well to get the full effect.
To top this off i made a materials sheet to get an idea of the thing's the guns composition might have in it.
Various metals like Steel, Stainless Steel and Carbon Fiber come up when looking up materials for the guns main components,
the gems set in the middle are sapphires so naturally looking up the gem itself is the best texture
the design elements and writing on the gun is golden, so i can use a golden texture to add to the luxuriousness of it
, and the figurines look they are made up of some kind of bronze or copper, and their caps have feathers in them.
Those are the general materials, but i might throw some extra in, like some silver or aluminium for the keychain for instance.
That's all for now, next time i should be working on the model itself, and getting that up to a high poly model.
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