Year 2 - Return and Breakdown of my Units

So the second year has already kicked off as of this post, by a few weeks; the summer was a good chance for me to relax but i appear to have reclined a little too hard and ended up leaving my blog sparse throughout a good few months, though i should be remedying that with a huge influx of all the work i have under my belt now in my second year.

This post is more of an introductory post, explaining the contents of my year (explained thus far) and informing you all what the breakdown of the posts I will put out will be.


For my modelling work I'm being taught by Phil - so all modelling posts will likely be tied to the tag "Games Art - Asset Production" but this will also be divided into class work, where at the current time we are modelling a knife up to high quality standard, and our project to complete, which involves an object of our choice

For Ewan, who covers the projects of our course, we are doing another group project to produce a game in a group, with this time there being a higher focus on roles, and the themes and genre of our game are predetermined for us. This tag will come under "Games Production - Group Work" but i might split this up with tags to show research, sketches and digital drawing i do for this.

Robin is also teaching us ZBrush this year, but this will largely be classwork since the license for this program is extremely expensive. but i will still include stuff i learn there under "Zbrush Lessons" or something to that effect.

That should cover the bulk of it, for those who are interested in what i do on my University course this should give you a slight idea of what my time is broken up into (not including my lectures and papers i have to write for that)


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