Maya Work - Dinosaurs again, relax it's still pretty fun

A continuation of last weeks work, this time focusing on the legs and arms of the dinosaur;

starting with the legs it seems we're returning to the more slow paced and difficult to perfect areas like the head was, perhaps my inexperience of lack of good judgement with the tools is slowing me down but this requires a slow and deliberate amount of adjustment; i was adjusting things both from the reference and what didn't "feel right" in the model, like where it lacked the bulk that you would think of for a limb.


the joints were particularly pesky due to how it required deletion of faces and then pulling out edges from that deficit to create the shoulder or thigh of the limb. I would say the main joint parts or points of articulation take the most time to construct due to the range of expression or shape you have to capture there, as evidence by how as i went from the thigh to just the leg itself, the model went more smoothly (though more adjustment than the body per say)


throughout this i was also occupying myself with managing elements from the whole dinosaur, as i wanted to establish a good depth or weight to the model, even the head got a couple of vertices tweaked (to give the ridge above the eye a better emphasis as an example)

sadly my slowness meant i only got the thigh+leg and shoulder done, so i have to complete the foot and the arm and claws as homework for when we continue this model in the week after next.


And the result of the lesson;



despite being incomplete i'm still really happy with it, its nice that i can look at the model and see what it's trying to be as well as it having a three dimensional feel to it, now maybe if i were working in the 90's of game development i could slap this in my resume and find a job.



Comments

Popular posts from this blog

Week 5 - Perspective introduction

2D Project - Promo Poster Design - Thumbnails (getting that characterisation in)

Maya Modelling Challenge - Part 2