Week 6 Halloween Monsters

For this weeks work we were tasked with creating a Halloween monster to fit the Halloween time of year. as usual we have to produce a moodboard and sketches along with a final design for the monster of our choosing.

To start of with i created a moodboard to show the various kinds of monsters i was interested in looking at and creating for myself;

(to be input later)



to give a start i made sure to do some quick sketches for some poses sort of inherant to the monster genre, alot of human shapes because many monster are based on human shapes and irregular or unnerving posing which compliments the often gross or disturbing shapes they have.



the first thing that drew me in was the general theme of skeletons and graveyards so i wanted to get alot of images of bone structures not just from humans for a bigger range of structures to work with, this spawned my first idea of a ooze (like you'd see in a game of d&d) which had played gravedigger and composed a body for itself from various kinds of bones, giving a rough impression of a person but with alterations where it could not find suitable pieces or wanted to improve the body it had.



The second images that gave me inspiration to look at were the behemouth or flesh monsters that exist, as well as monster from the silent hill series which looked at using both violent and sexual imagery in its monsters to produce designs that signified something to their characters, like the nurse or iconic pyramid head. this gave me the idea of a monster that had consumed and corrupted a person for their use as a sort of parasitic or corruptive relationship. also a brief look at a character from starcraft who much like my design became a part of what she hated and that twisted her mind as well.



lastly i went more cliche and classical for the Halloween theme, and went back to one of the staples of the monsters; a witch, though i tried my own hand at putting my own touches on it, the inclusion of puppetry to add an unnerving factor as well of more inclusion of detail of the clothes and hat of the witch making them more helpful to the creepy factor of the witch,


Finally as a reflection on this task, i felt that some of my designs had good ideas, but that i could have pushed them further to be more horrifying than just unnerving, they dont necessarily have an immediate scare factor like many other monsters do and i wished i had been able to achieve that.

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