Maya Lesson Work 18/11/14 (last turret day)

For today's lesson we have started the animation of the turret that we've been working on for a few weeks worth of lessons;


First we started the rigging process, which basically comes down to grouping objects in the model together so that they correspond with each other, which makes animating an easier process because if you wanted to move the turret to turn and fire on something, it would allow the guns to follow that translation and save a lot of fine tuning and moving to get elements to move in tandem.


Now we're working on locking translatable elements during animation so it can only animate in certain ways, this is effective for cutting down excessive inputs and making sure any unexpected elements don't occur while animating.


Now we're moving on with the actual animation of our turrets, using the timeline at the bottom of the screen and editing the rotation or translation of our objects and setting them as keyframes to show animation for the turret.


we were also shown we can use the graph editor under animations to edit the flow and pacing of our animations, which is really handy a more freeform tool for editing the animation.





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