Concepting Magical Defences
One of the bigger task, and a lot of explanations to talk you through the page of concepts i made for our magical defences.
To outline, while concepting defences we wanted more whimsical aspects to the game, and something that could work as long range defences. James asked me to work on defences with 'magic' being the keyword.
This started (like many great things do) with some sketchbook doodles. I'd been given the great idea of james of utilising bathroom light switches and fixtures as unique shapes to utilise. which spawned several crystal like shapes for magical defences, the idea that these crystals would then shoot magic at the monsters.
Thinking forward for unique shapes that i could think of in the household was chess pieces, i thought it would be interesting to make use of floating orbs and the unique designs of chess pieces, this would in turn also make it easy to establish upgrades, as pieces would just ascend in power.
More ideas came in smaller touches, with the idea for small puppets to be positioned around the defences as wizards, these could also be increased in quantity to correspond to power.
I heavily regret here not pushing for my small doodle of a Plug monster, sitting in a puddle of water. The idea here being that it would electrocute the enemies, i thought it was quite imaginative given how kids are so interested in playing with plug sockets. Regardless i was told that this would inevitably require a bunch of animation, something which we were short staffed on.
While a little off topic i concepted the idea for a planetarium style defence, the notion of floating shapes and whatnot made me head go to planets and how interesting a mobile of the solar system can be.
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