Spring Submission - Refining and Implementing (diamonds in the rough)
To continue from my concepts, I took to Photoshop to refine and further experiment with UI and menu idea's, this time with something that would be usable in the game. First since there was the gear theme that we were running with, i thought the most appropriate thing would be to make gears digitally, so that then i could re purpose them for some initial designs. The principle was just to get a variety of pins to choose from so that we could vary these up in the designs. These gears led to these initial quick designs, which were not too popular with the group, (and not just for the colouring, that was mainly for identification of elements) but the use of gears wasn't desired and they wanted me to refine the gear shape (some of which i was producing concept art for) so it was back to the drawing board. New and refined gear, only one though because it also incorporates the cross theme into the design, but overall looks alot more solid than the previous design. in c...
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