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Showing posts from February, 2016

2D Project - Intent of the project

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As of now I am fully started on a 2D project, the outline of which that provided we conduct ourselves within a proffesional manner and meet certain output criteria, we get to design something of our choosing (which is pretty damn nice to do). For this i've decided to go into making a character design. The first milestone of this little project, i that we have to define intent of the project, what am I hoping to create here, which involves me giving a rundown of the sort of character I'm interested in creating (some world details, backstory, base descriptors that sort of thing) as well as some imagery (which is definitely not mine) to give some information to my teachers.  In this sort of situation the intent is the "Sell" of the project, I'm trying to convince them that they want my designs. So if the above images didn't give enough of a rundown, my character is a one armed Knight woman, working as a sort of apostle to an order of demon...

2D lessons - Artistic Influences

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For a little mini task I was asked to make a smallish sheet with around 10 of my most influential artists to my own work; All of our art is influenced by something, nature, history, people and other artists and so forth. I gathered some of the artists that have most influenced me in how i draw or the things i like to draw. I guess the place to start is from the top left to right as it were;  Chris Bourassa is someone i came upon with their Kickstarter for their game, Darkest Dungeon. This game featured really well stylized Gothic art. I particularly enjoyed the use of heavy shadows, its painterly feel and the unique characteristics of the art being used in the game (things like the eyes always being obscured) All in all the feel and subject matter of alot of his art was very encouraging to see. Next is the Art from Final Fantasy 14, although i've been having trouble tracking down specific names involved in the project, the point remains that their art has been ...